When I was 14, the only easily available microcomputer was the TRS-80. You couldn't save your programs (unless you owned a tape-player that saved files), it got 40 rods to the hogshead and that was the way we liked it!
When I was 14, I had to push the electrons around by hand. It was painful getting clobbered by those massive protons and neutrons. I eventually got around the problem by converting the particles to waves, so that they only tickled.
When I was 14, you couldn't just go buy a "personal computer", as the minicomputer revolution was underway. So, I had to build my own computer... and I did. (I think I started at 13, and finished at 15).
When I say, I built my computer, I mean I designed a PCB, laid it out, etched it, assembled it, then needed to build a display board to output to a TV, which was another several months of design, etc. And when I had all that... then I had to start writing some sort of software for it! (EG: I had to write software, build an EPROM programmer (because they were expensive) burn EPROMS ..... all to get to the point where I could start working on making an implementation of BASIC!
So, when people complain that "kids can't hack on iPhones" ... well, I think its silly. You buy a Mac and you get a fantastic IDE and development platform for free, etc.
To the OP: Congrats on making your game! It looks very professional. Keep at it!
Oh the day I made spectrum joystick interface all on my own as a kid! I enjoyed that more than playing games subsequently. OP enjoy being a kid, the more you learn, the less your thinking is unbounded! Never forget that.
Why, when I was a young programmer we had to write the code in the
snow with our pee, and a compiler was just a word for the pilot of the
hovering dirigible that read the instructions and passed them to the
ALU, which was another fellow with an abacus. They would wrap the results around a rock, and drop it on my house when the program would
exit. We had to walk uphill...