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"I don't know when or where I am being called from, or what the state is of the rest of the program at this time."


A parent object should own a child object. The parent can directly call a method on a child. The child object shouldn't really know about the parent. Hence, it uses a callback/delegate/protocol.

Callbacks are a mess if there isn't a clear parent to child relationship.

I don't believe that parent/child relationships are a good way to structure programs. I use them sometimes, but very rarely. (Current codebase is 180k lines of C++).

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