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Usually vector based formats compress very well in the time domain, since you only need to store the transformations. But without testing the code, I would be surprised if it is fast enough for something like 50 frames.



Convert the (x,y) curves to surfaces in the (x,y,time) domain and you should get a representation that is very fast to evaluate. With fast forward differencing, animating the curves would only need 6 adds per control point. If you are fine with "A Scanner Darkly"-style video it would work great!

BTW: Vector videos have been used to squeeze full-screen cinematics into a Super Nintendo: http://fabiensanglard.net/anotherWorld_code_review/index.php


But to have 'organic' images you'd need to have a lot of small curves that would almost be like storing vector derivatives for pixels.




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