I also wrote about some implementation details of the Canvas API and the challenges with OpenGL in my blog:
If he could to get this to work as an Android project it could be used to build games for OUYA.
If only there were some popular write-once run-anywhere VM, we could pretty easily get away from this weird document-oriented web thing forever.
On a completely tangential note, given that the main desktop browsers now sport hardware accelerated canvas implementations, is there a performance difference in 2D graphics rendered with canvas vs. WebGL?
Glad to see someone had the same idea for iOS :)
What about the support for Android, any plans for that?
But have a look at CocoonJS; it's cross platform (but closed source): http://ludei.com/tech/cocoonjs
Neat in any case. Looks like a nice implementation.
Also try loading this in Mobile Safari and compare it to the video: http://www.phoboslab.org/crap/bezier/