Hey HN!
I've been building a tool for teams to manage their software binaries and releases.
Obviously tools like Artifactory exist - but coming from an apps/games background we found the vast majority of teams didn't use any dedicated tool for managing binaries. Finding what's out there too complex / expensive / missing features they'd find useful.
A lot of Google Drive, SharePoint, and Slack dumping grounds - with context lost, and not really suited to keeping track of past builds, distribution, etc.
Idea for Buildstash is to bring binary and release management to all software teams, making it so accessible even for small teams that it becomes as much a no-brainer as having source control or CI.
Less focus on just package repository management - but really focusing on the features devs across app/games/embedded need for managing their builds and releases. Whether around collaboration (linking builds to related issues etc), integrated beta distribution, sharing build streams and releases on their website, and rolling out to distribution platforms like the App Store / Google Play/ Steam etc.
Here's a product demo video - https://youtu.be/t4Fr6M_vIIc
Some feedback on your messaging.
1. I didn’t realize you were also targeting teams that release mobile apps in your pitch until you very last sentence where you mention Apple and Google’s mobile app stores.
Consider qualifying your opening sentence with a hint about the platforms you support i.e.
> I've been building a tool for teams to manage their software binaries and releases for desktop and mobile.
2. There’s a small mismatch between your Show HN title and who your target customers are.
You wrote that the inspiration for your idea:
> Idea for Buildstash is to bring binary and release management to all software teams, making it so accessible even for small teams that it becomes as much a no-brainer as having source control or CI.
so might be better to rework your title to read: “Show HN: Binary artifact and release management, for small teams”
It’s really really hard to make a product that appeals to everyone, especially when you are still a start up.