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That's amazing, it would be interesting to see benchmarks comparing the two versions


Yeah that would be nice. Some native Linux versions actually have worse performance than Proton when they're done poorly. I got ~60fps on the Linux version of Silksong, but 400fps running the Windows version through Proton.


That sounds like possibly a configuration issue rather than strictly performance (although I agree the symptom is worse performance). For instance, specifically the value "~60fps" vs something as high as 400fps sounds like running with vsync enabled vs. with it disabled.


That sounds like vsync to me. I'd be worried if I was rendering 400fps when my monitor can't get close to displaying that framerate.


The linux version gets 340 fps on the SD for me, same as the Proton version


sounds like the game was capped to 60


Wow, I wonder if it would be easier to just target proton directly


It would be, since targeting proton is largely just targeting Windows and not falling into a few traps most games don't fall into anyway.


It definitely is if you have an engine with a DX12 backend but no Vulkan backend. Nothing stops you from detecting Proton and then tweaking uses of the DX12 APIs that translate poorly to Vulkan, and there's no way adding a whole new rendering backend will be easier than writing the extra code paths in the DX12 one.




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