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I Tried to Break WebGPU (and Found These Hidden WGSL Limits) (hugodaniel.com)
3 points by hugodan 54 days ago | hide | past | favorite | 4 comments


A bit of library introspection to supply the limits as readables seems like a no brainer.


This would be very cool, like a low level diagnosis query that could report on these


I don't know it they still do, but Microsoft used to be quite good at this kind of thing.


Im doing a small tool to provide diagnostics and play with shader limits, hopefully it makes finding these limits easier in different machines and OSes. Still an early WIP: https://hugodaniel.com/pages/webgpu-diagnostics

The idea is to also see how Windows behaves and different drivers, and try to collect some safe boundaries




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