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Amazing dedication! QBasic was also my first taste of programming.

I wonder what you'd consider the tradeoffs of QBasic vs something intentionally geared towards IF, like Inform[0]?

[0] https://en.wikipedia.org/wiki/Inform



Inform6 would set these rooms in hours... Just create a Room class, which is something done in miliseconds (basically a room with a 'has light' atrribute), and being creating objects like crazy until the v8 Z-Machine gets exhausted (very difficult as it has been pumped up to great limits).

Also the game would run on PC's, Linux/BSD machines, DOS, Classic Macs, Amiga, Ataris, Android, IOS, OSX, RiscOS... everywhere from 16 bit and up.


Yes! According to this post, someone tried to find the max rooms in Inform 7 and stopped at tens of thousands. Took long to compile (not run) and used a lot of memory, but not an issue. https://intfiction.org/t/i7-realistic-max-number-of-rooms/99...


That's inform7, a different syntax than inform6, but in the end both compile against the same virtual machine. Still, inform6 OOP syntax with the English library it's like a really dumbed down Python more OOP than Python itself. Literally, as you are playing with objects in-game with literal attributes mapped 1:1 to the syntax. An enterable object in order to be that it must have the 'enterable' attribute defined in the object.




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