It might seem silly, since this was just an internet spaceship game, but his knowledge of real world diplomacy made Eve very exciting. He was a lot of fun to play with.
Goonspeed Vile Rat, you were a pretty awesome guy to shoot internet spaceships with :(
Think of the whole thing as a pirate movie. Essentially betrayal and back stabbing are encouraged, expected, and generally considered to be inevitable.
In this sort of environment, you need some one who can get other groups to play nice with you. It is a fantastically difficult problem. You have a large group of players who are actively seeking to make a profit on other players misfortunes.
Now, its 3 am on a Tuesday, and a few of my guys get drunk and decide its a good idea to go out and blow some stuff up. They get excited and "accidentally" kill a friendly ship or half a dozen. Someone has to be around to make sure that this doesn't rapidly escalate out of control, pirate bar fight style.
Add to this the fact that the "friendly" assets in question can take literally months to produce in game and are simply lost with no recourse. This is to say when you die my guys took all the stuff you had on you and you restart with nothing you had on you. Suddenly, I need to have a point of contact to ensure that 3 drunk guys don't cause a huge war with my friends between now and when I log in at 6pm tonight.
This can, as usual, include major loss of assets for everyone in my group. This translates rapidly into actual US dollar losses in some cases.
That is what your diplomats do. Make sure that when I log in after work. That the whole galaxy is NOT trying to kill me. It is fantastically hard to do. I am obviously glossing over a large chunk about in game minutiae here.
Is it the standard "let's be level-headed about this and see what they have to say for themselves when they log on"? Or does the diplomat do something else in that case?
In that situation, you have several tools at your disposal. If you are friendly with the corp (they are in your alliance, or allied in some way), you can offer repayment or replacement of the object. You can promise punishment of the perpetrator. You can allow the other corp to seek out revenge on the perpetrator (although this can escalate quickly and be bad). You can say "Tough shit, be quiet or we boot you from the alliance".
If it happened to a neutral corp/alliance, you can use the weight of Goonfleet as leverage. Goonfleet is huge, with a lot of friends, so not many people want to start a war.
I didn't realize diplomats were in factions, I thought they were sort of independent, which is where my confusion arose. Thank you!
As a final closing post, here are further links of interest relating to VR's passing:
Goonfleet held a "candlelight vigil" memorial ceremony for Vile Rat, in which they fired cynosural fields (ship-launched jump portals) as a send-off:
(at about 13:40 he shows the EVE starmap and the graphical effect of lighting that many cynosural fields in a single spot - http://i.imgur.com/TyNDi.jpg . There's also a little guitar solo and 10 minutes of silence, and at the end they start blowing each other up in remembrance of VR.)
Reddit thread on the vigil: http://www.reddit.com/r/gaming/comments/zsu0u/eve_just_had_a...
Tribute from another old EVE diplomat and former CCP staffmember, 'Seleene':
Article on Wired, quite comprehensive
Mention by Andrew Sullivan, on how Vile Rat's death was politicised by Mitt Romney:
News coverage from the AP (and SMH)
(the SMH one has a picture of his dragon tattoo, the viletat)
Article on Forbes, with a Vile Rat quote from Reddit:
And a final farewell to a top goon (comic from a SomethingAwful member): http://i.imgur.com/NrZns.jpg
Off beyond that final jumpgate...