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I've just had my first course in AI, and being interested in games, I was curious to see how the reasonably specific, theoretical techniques we were taught could fit into game design. This was a reasonably interesting example, but I think I'd be more interested in some specific applications, although I appreciate these might be jealously guarded secrets...



You might enjoy a talk by the designer of much Civilization AI:

http://www.youtube.com/watch?v=IJcuQQ1eWWI

Its a very good talk, but applied video game AI as a field is kind of a let down.

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You might want to check out the "AI Game Programming Wisdom" series. I think at this point, there are four of them. "Game Programming Gems" is another series worth checking out (I think there are 8 at this point); each book normally has a section on game AI.

The books are a series of articles written by industry practitioners solving a problem they have run across. Normally the articles contain inline code, and the books come with a CD with executable examples and code to accompany the articles.

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http://web.media.mit.edu/~jorkin/gdc2006_orkin_jeff_fear.pdf Here's a (pdf) paper presented by Jeff Orkin, lead AI programmer on F.E.A.R, at the 2006 GDC. He talks about how he made the enemies behave in a human-like manner using a technique called Goal Oriented Action Planning. http://web.media.mit.edu/~jorkin/ This is his MIT student page.

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