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How often do you care about the order in which objects are dropped?



anything where you need to have stuff run in constant time.


If you're in hard realtime land then you can't have any allocations at all; that's a pretty different ballgame.

Destructors should be as simple and side-effect free as possible, with the exception of things like locks or file handles where the expectation is very clear that the object going out of scope will trigger a release action.




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