Hacker News new | past | comments | ask | show | jobs | submit login

Time to market sensitivity does not always mean "loser".

An example that comes to mind (because a story about it was on HN in the last day) is that the first edition of Warcraft was aimed for the 1994 Christmas season. If it had arrived 2 months late, they would have missed that season, and technology improves quickly enough that they would have been unlikely to be as successful if they delivered the same product in the 1995 Christmas season.

Do you think that Warcraft is a product that is a loser and should have been canned immediately because they had a schedule that they really needed to deliver it on?




That sounds like a weird example. I have never associated the gaming demographics with Christmas shopping.


How about the gaming demographics' parents?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: