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Works fine (not at full frame rate, but playable) on an iPad 3. No sound of course. The Audio APIs still aren't just there yet for dynamically generated audio.

Same with the iPhone 4s, though it tried to download the .js file first and didn't start working until I hit back. Load time was also much longer on the iPhone 4 over the same connection. Low framerate is hard to play through :/

Works fine on an iPad 1 as well. Although I'm sure much slower.

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