I started using this pattern years ago and haven't looked back. React components are defined using a single properties param and it feels natural to extend the practice to other methods and helper functions that I write.
One nice unexpected side effect is that I end up with more consistency in variable naming when using a param object in order to benefit from object definition shortcuts.
What bothers me a lot is that return values can't have a name. Suppose I have a function
string combineName(string first, string last);
Okay, I assume the result is the full name, but I don't really know that like I would if the return had a name in the header. (The function can be getFullName, yes, but that's so simple it doesn't matter).
you can do this rather easily by returning an object rather than a primitive. if you're using a language like TypeScript, destructuring the resulting returned object is rather trivial and (in my opinion) delightful to read.
eg
Neither really addresses the issue. Making a type for a single kind of string seems like an abuse of types just to shoehorn the documentation in. Documentation can be used directly of course, but that moots all of this -- just document? Yeah, but naming the variable is super quick compared to either.
Variable names is just documentation. Having types that can assert some condition on the underlying value is not even comparable to "having a named return variable". (just document? just name variables?) You don't care about what the name of the returned value is, you care about what *it is*.
I fail to see the distinction, for documentation purposes, of this versus just giving it that `getFullName` function name.
A more complex example will probably return a more complex type that is more self-documenting. If the type is a single scalar value then I don't see the value of adding another name here.
It works fine when your function takes a single primary argument—like `getLastWord(word: string, options?: TGetLastWordOptions): string | undefined`. The function name makes the purpose clear, and with just one main argument, it’s easy to follow. Sure, you're still "guessing" what the first parameter is but it’s not a heavy mental lift. You could argue that as long as you're consistent, using positional arguments in binary functions is fine–the pattern is clear and predictable.
But in the example from the OP, there isn’t really a primary argument. You're dealing with multiple values that carry equal weight, which makes positional arguments harder to reason about at a glance.
Not an expert in JS, but maybe this makes sense in JS where everything is passed as objects anyway and having a single param is often more readable there.
But in native languages like C/C++/etc, this pattern usually hurts performance. Separate arguments go into registers (faster but depends on number of arguments), while structs often involve indirection, and sometimes alignment/padding issues. Also, passing a const struct doesn’t guarantee the fields inside are truly const.
That said, it's context dependent. If you're passing stuff through multiple layers or want a more stable function signature, using a struct can be cleaner. Just not something I’d generalize to any language or any use case.
I think the dream has long been that a compiler could optimize away any inefficiencies that can be mechanically described. As such, if there is a benefit to seeing the same structure in many places, using a struct would be ideal.
I’ve seen some evidence it hurts performance in JS, too. If you’re doing something “a lot”, like media qstreaming, or realtime updates, ordered params are likely faster.
I agree with others that the destructuring is a nice syntax to read and write. Yet, I have started to feel it’s an overused pattern, deployed by habit rather than consideration (in my code anyway). I can’t put my finger on why. It’s possibly a gut-feel that my functions would be better taking feeer arguments.
Not in current chrome, at least for simple cases (like a short function with a single argument). It benchmarks the same with or without the param wrapper.
A little while ago I sketched some ideas for a programming language [1], one of which was that I would like a language who did not distinguish between these two cases. Obviously you can always write a function with a single N-param argument, but it's rather verbose, but would be nice to also be able to write the param list normally and then refer directly to its parameter type elsewhere. Although this would require that the "set of possible parameter lists" were the same as "the set of possible object type", which isn't the case in any language I know of.
Isn't C#'s named arguments basically what you want? You can choose to use the names or not at the time of calling the function. You can name some arguments but not others. Don't many programming languages have this feature?
I had a similar thought while designing my dream programming language but I also wanted automatic currying and I couldn't figure out an ergonomic way to have both.
> No guessing. No worrying about the order. Your code is self-documenting. Plus, TypeScript gives you full autocompletion and type safety.
1. Most of the time, arguments are not the same type, so if you're using TypeScript, you're already getting errors at this point. In your example, only first/last names might get mixed up. And if you still get those wrong while writing that code, you're just phoning it in atp and maybe should take a day off.
2. The same TypeScript that checks your types, also lets you see the signature when hovering over the function.
In real world coding, this isn't an issue, and you'll probably give up keeping this "rule" after a year or two. But good that you're at least thinking about these kinds of things.
It’s a preference grounded in long-term ergonomics that work well for me. I’ve been using this "rule" for over two years now and haven’t found a reason to give it up.
I agree that the example is easier to read with the single object param. It might be even easier to read using a fluent interface or a builder pattern. You should choose the best tool for the job.
If I have five parameters and they all need to be set (otherwise the object is invalid), think of a constructor as a sort of builder pattern that does all five at once and avoids checking for invalid states (e.g. you only set 3 of the variables) in other methods.
The other advantage to this pattern is that you can create a generic interface out of this.
With the N-params pattern it is not possible to create an interface on this method because the types of each param may be different across different implementation.
One nice unexpected side effect is that I end up with more consistency in variable naming when using a param object in order to benefit from object definition shortcuts.
ie I will usually write something like
rather than