I did my part and manually reloaded the page about once a second for 5 minutes so that Andrew could get their dev validation beep quota in for the day (unless it's not naive hits, and unique user based, in which case this has a been a fantastically hilarious waste of time).
Ok, I played Voyage of the Marigold for a little bit now. Is it possible to get out of the shoals? Also can you beat the dreadnaught near the last two sectors with 1 torpedo and lasers, or do you need 2 torpedoes?
Thank you for playing my game. Yes, it is possible to make it to the top right sector and deliver your cargo. It is not easy - I recommend choosing the option to take extra fuel right at the start since running out of fuel is usually what kills most runs.
The dreadnaught is tough but not impossible. Torpedoes will help but a few lucky hits with lasers will also do the job.
Ink is such a cool language. I worked really hard on that game and entered it into an interactive fiction competition last year. It didn't come close to winning (I didn't expect it to) but people seemed to like it, especially if they grew up watching Star Trek.
I picture this like the classic Garfield comic where Jon just stares in increasing frustration at his rotary phone for multiple panels, to finally shout JUST RING ALREADY.
(His cat adds some dry remark which I have forgotten)
Now see I'm curious, would it be better if we had no context on what the comic _is supposed_ to be? Or is this only hilarious in comparison to the typical "i hate mondays, how many pieces of flair", type schtick the original goes for. Honestly i think it's the latter, cause after 20 of these or so they kind loose the appeal except for the very occasional guffaw. Though, is that still a higher laugh count than the original? I'm not about to read Garfield to find out
Actually no. My hit-counter uses javascript which filters out almost (but not quite) all of the bots. It probably misses some real users that have javascript turned off.