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Yeah the 30% cut is insane, and its surprising to me that game publishers tolerate it under steam. But if you look at the PC games market, you can clearly be successful doing the "self publish" route like Minecraft did.

I think just means that valve has turned their DRM into a value-add for the consumer with cloud backups and item trading and such convenience features. And I say this as someone who uses GOG. You look at other competitors like Epic Games Store or EA or whatever and the user interface is bloated and slow, and it is just a pain to use.



Publishers have discovered that pc gamers prefer Steam over all other platforms. Basically all the big publishers are back on Steam or entering it. After trying to manage outside.


Which is true because people already have large Steam game libraries. I barely game anymore but I must have 3000 games in Steam.

Epic is gnawing at the lead, at least with me, as they give out a free game every week. I must have 300 games in Epic - I've even paid for a few.


Traditional publishers before Steam took even more - this is why companies tolerate it.


Minecraft is the exception that proves the rule. You really need to get lucky to make it big without being on Steam.


From what I gather about the game market, you need to get lucky to make it big being on Steam, too.




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