I'm thinking if shipping some little web music games. If I were ever to monetize it, should I go with free to play and one-time purchases or should I try to pursue some subscription model?
At this point I personally feel tired of everybody wanting some number of bucks per month, though I get that it aligns business costs with customer payments. How do you feel about this issue and what would you do in the case of this project?
I haven't subscribed to play a game for a long time and expect never to do so. I solidly reject GAME PASS from Microsoft but I am a Meta Quest + subscriber although I'm not sure I play enough VR and haven't been impressed with the quality of the games on it lately.