I’ve recently released my solo project Audiocube
I wanted to make a 3D DAW, where spatial audio, physics, and virtual acoustics are all directly integrated into the engine.
This makes it easy to create music in 3D, and experiment with new techniques which aren’t possible in traditional DAWs and plugins.
I’d love to get any feedback on this software (Mac/Windows) to make it better.
You can download it for free through the website.
Thanks,
Noah
I sketched out an similar app, but never had super pressing need. I can think of many many uses for this from modeling performance spaces, minimizing resonances in industrial settings, crime scene reconstruction, art installations, speaker placement for large concerts and many more.
What research or similar tools did you look to for inspiration?
Some things that come to mind
Efficient Interactive Sound Propagation in Dynamic Environments https://cdr.lib.unc.edu/concern/dissertations/5425kb409
Precomputed Wave Simulation for Real-Time Sound Propagation of Dynamic Sources in Complex Scenes http://gamma.cs.unc.edu/PrecompWaveSim/
Immersed boundary methods in wave-based virtual acoustics https://www.pure.ed.ac.uk/ws/portalfiles/portal/257303782/Bi...