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"They could work from 9am to 11pm for months."

But how long did they keep this up for? Months-long crunch times popping up for, what, 5 years? Or did they keep this up for 10, 20 years? Burnout and health effects can take years to show up.

I suspect those that do this and keep up the pace move on to more organizational work later on, which isn't the same thing.

7-9 months... it's a yearly cycle. So maybe from January or so to August. Maybe only that max intensity for 3 months or so. For a couple months after the game ships there is a lot of goofing off and unwinding.

Lots of people leave the game industry like me, but there were definitely those who did it for 10 years straight.

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