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Quake 3 Source Code Review: Network Model (2012) (fabiensanglard.net)
70 points by mmh0000 7 hours ago | hide | past | favorite | 6 comments





Link to the first article in the series: https://fabiensanglard.net/quake3/index.php

Presumably some snapshot id number also gets sent to the client and is what gets acked?

Is there any bullet propf open source middleware for this any more?

What are you even asking?

The grammar is pretty bad, but good for a presumably non-native english user. Overall, it's a good article, especially when you consider that it's free. Game network code and predictive motion and rollback or input delay-based approaches are all fascinating to me. It is a hard problem to deal with network latency in a way that feels real-time and doesn't break a game.

Come on, it is funny to act like a German if you are not.



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