Suggestion if you want people to look at your code (which I'm assuming you do since you linked to the PR): make whitespace changes in a separate commit from functional changes.[0]
This PR is a 50-line diff, but only about 8 lines are real changes. The rest are just whitespace changes that seem to have nothing to do with the feature you added.
IsoCity's neat. My suggestion for the functionality would be to make it easier for the user to join roads together. I drew roads at a 90-degree angle expecting the game to auto-join them, but it turns out I have to go find the right 90-degree tile to do it manually.
I've started a new city builder in 3D [1], I don't have that much free time as I used to have, but I feel like investing time on that would be better than on isocity. On a
full fledged city builder it would be worthed to implement a road algorithm
A UI that might be relatively easy for the road problem: when you right click on an empty tile, in the left hand tile selector show all the tiles that would be "valid" in that position. You'd have to add metadata about how tiles hook up, but you wouldn't need to get all fancy about constraints and stuff, or picking from several valid options.
This PR is a 50-line diff, but only about 8 lines are real changes. The rest are just whitespace changes that seem to have nothing to do with the feature you added.
IsoCity's neat. My suggestion for the functionality would be to make it easier for the user to join roads together. I drew roads at a 90-degree angle expecting the game to auto-join them, but it turns out I have to go find the right 90-degree tile to do it manually.
[0] https://mtlynch.io/code-review-love/#6-separate-functional-a...