Last week I launched LANCommander v1.0.0 after about two years of development.
LANCommander is an open source digital game distribution platform. In essence, it's a ways to self-host your own game library ala Steam, GOG, Epic, etc.
It originally started as a project to automate the distribution of games at a LAN party I co-host. We have about 24 peak players each session and there came a point where trying to get games to work ate more time than we actually spent playing games. The natural conclustion was to write my own launcher and server to distribute files across the network.
v1.0.0 represents the first version where the base features feel complete. Features include game installing, "cloud" saves, key allocation, and dedicated server management. I've been eating my own dog food along the way and really feel like I've been able to (mostly) take back control of my game library.
For more information about the project, you can check out the official documentation site at:
https://docs.lancommander.app/
or the free Patreon:
https://www.patreon.com/lancommander