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Metal-benchmarks: Apple GPU microarchitecture (github.com/philipturner)
50 points by mpweiher 24 days ago | hide | past | favorite | 1 comment



The nanite trick (using packed 64-bit values + atomics to do depth buffering) described here is really clever. It's interesting that Apple specifically added support for it, but it makes sense to do it since I can imagine other game renderers eventually adopting similar tricks.




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