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Ask HN: Best way to learn robotics with a 10 year old?
224 points by hersko 4 months ago | hide | past | favorite | 100 comments
Hey all, after discovering the greatness of NHRL[1] my son and i would love to try building a small battle bot, but i know nothing of electrical engineering or robotics.

I prefer to learn how everything works and build something custom instead of just buying a premade kit and following instructions. I was wondering if there are any resources or books that we could go through together that would teach us the basics of electrical engineering and/or robotics.

Thanks!

[1] https://www.youtube.com/watch?v=1GzzckUcnfE




My advice as a parent and electrical engineer. Buy kits. Don’t go to electrical engineering. There is nothing interesting there. Only lots of wasted time. Your son is not interested how to calculate resistor’s value in motor control circuit. Your son needs no frustration with failing printed circuit boards. He needs something spectacular what moves (and is visually appealing) and causes light errors to learn from.

My path: Chinese 3 wheel chassis, Arduino and I2C color sensor. Line follower robot to be extended to multiple color sensors. It sounds easy, but it will occupy you with your sine for few weekends. Afterwards you’ll see what part is most interesting for your son. Bigger robot, bigger processor, bigger wheels, more speed, a camera instead of color sensor. Maybe just cool paint.

Good luck with your project!


The main thing I got out of teaching myself how to do it from scratch is the discovery that there's possibly nothing more frustrating and less satisfying than spending days and weeks designing and building relatively simple electronics projects from scratch and then discovering all the fascinatingly inscrutable ways your designs can completely fail to work.

This isn't to say that there aren't people who love it. But I'd guess that for every one person who does there are 100 people where immediately diving in at such a low level kills all the joy. Maybe compare it to trying to get a 10-year-old into games development by starting them off on z80 assembly language.

Tangentially, my time learning electronics straddled the demise of Radio Shack, and I think that might be part of what made it less fun than I expected. With Radio Shack, if I realized I needed a component I had a decent chance of being able to acquire it that day, probably for less than $1. Now that sourcing components almost always has to be done by mail order, realizing you're out of that one size capacitor stalls your project for a week or two and might involve being willing to pay $10 shipping and handling for a $0.15 part.


I feel the opposite! I can usually get components next-day on Amazon, and I can get entire circuit boards _assembled_ from China in about a week. Maybe I'm not trying to do anything particularly hard, but I keep being pleasantly surprised when things work on the first or second try


Where do you get your circuit boards?


There are still some mom and pop shops that carry that sort of stuff. Try to find one near you and then give them a lot of business


When I was a child, I loved electronics. I would take apart various electronic devices, but as you said, it was just frustration with no feedback. Then my father, seeing this, took a speaker and made a circuit that emitted noises. I loved it.


Yes, and the OP's son also just wants to have fun with his parent!


instructions unclear about Chinese 3 wheel chassis


Many of these comments are about robotics as it's taught now, focusing on code and cameras and algorithms and motion planning.

As someone who's built both BattleBots and Professional Robotics for work, BattleBots is a great way to get out of equations and hands on fabrication, manufacturing, testing, and scrappiness that is so hard to reach in mechanical and electrical engineering. And unlike FIRST or Lego robots, it's much more open ended and "guardrails off" engineering, which I found really freeing from the tyranny of academic-style competition robotics. You can still incorporate all the sensors and algorithm-stuff (many folks build their own motor controllers like "brushless-rage" or have sensors like Chomp), but if you just love seeing things move and love mechanical design, it's a great thing.

For BattleBots in particular, the easiest way to get into it is to find some guides online for a simple bot[1] with DC motors and a 3D printed body, and just enter it into a local combat robot competition! You'll learn the basics of a motor, speed controller, selecting wheels and other interfaces, as well as designing a chassis and fabricating it. At a competition you get the thrill of the fight, and afterwards you can sweep your robot scraps into a dustpan, make friends with other bot builders and go from there.

[1] A quick search on instructs Les and I found this, though there are many more great robot tutorials: https://www.instructables.com/Naked-Singularity-Beetleweight... . Here is one that overviews all the basic steps in a BattleBots https://www.instructables.com/How-to-design-and-build-a-comb...


The main issue with this is cost, few can afford the thousands it would take to build a competition bot like that.

However! I do think you could easily adapt it to a smaller embedded form factor and do like a beyblades style battle in a tiny arena.

Definitely agree about being hands on and open ended, the skills you learn will take you very far in engineering but also just in life!


I can't say I've looked into it in any detail, but I've seen 'antweight' and other extremely small/lightweight battle bot videos pop up on my youtube feed from time to time. Stuff that mostly looks 3d printed fighting in more or less an aquarium tank.


Idea: battlebots in a literal aquarium tank. If the bots were ships then they could be actually sunk, which is much more dramatic. This would also allow them to be made larger more safely. I see modified jetskis trying to destroy each other. (My money would be on the urkrainian team.)


I know that you said you don't want a premade kit and following instructions and this is *close* to that... but I think it might still be a great fit.

Mark Rober has a new product where they ship a new robot every 2 months. They give you the basic instructions on how to build/program it but the idea is that you take that knowledge and then expand on it yourself by adding features. My daughter is still a little too young for it so I haven't used it personally. The biggest issue is that it is a subscription and not a one time purchase.

Here is the link: https://www.crunchlabs.com/products/hack-pack-subscription

And here is a brief video explaining how it expands beyond the normal "premade robot kit." https://www.youtube.com/watch?v=TtdOdUi9b_s


We got this for our youngest. Can confirm that it's easy to follow and absolutely encourages exploration of the post build abilities or modifications. Mark is doing great things for kids science. Phat Gus caused my middle child to start exploring zoology as a career!

Also, the subscription is worth it even if a single purchase option would be nice just to try things out. Go ahead and do it if your kid is at all interested in hardware, robotics, or tinkering in general.


I had a really bad experience with crunchlabs. They silently renew your subscription without any warning, which is really bad form in 2024, and they didn’t have an option for cancelling online, forcing you to call a call center which took over an hour just to get someone on the phone and then they had the gall to try high pressure tactics to get me to not cancel. Left a really bad taste in my mouth.


> NOTE: The IDE works only on Mac or Windows (if you want to code)

Boo! hiss


Proprietary tooling that doesn’t work the way you want is unfortunately a great introduction to hardware work :/


This is exactly true, unfortunately: proprietary tooling that costs an absolute fortune, and has a UI straight out of the very worst of the 1980s, and only works on very select proprietary platforms, is absolutely the norm with hardware work.


Why is that the case? Are there no good open source alternatives to these tools?


Nobody except gigachad capitalists need that advanced PCB.


The Crunchlabs agent seems to be based off the Arduino Agent, so I'm surprised they don't support Linux.

My teenager never had any issues with using Linux since the age of 10 (old laptop with Firefox and Minecraft), and never used Windows (school uses Chromebooks). Hopefully this works with just a standard editor too, although the Crunchlabs IDE looks nicer for learning.


FIRST (https://www.firstinspires.org/) is a more structured program intended to be organized through schools or similar communities (homeschooling groups, 4H, etc.). I have more experience with the bigger robots intended for high schoolers, but they have programs all the way down to kindergarten.

Doing something similar at home is very possible, and if you are nearby an existing team or program they are usually more than happy to have a conversation with parents about how to get their kids started even if it doesn't mean joining the team.


+1 for FIRST. This is your path as it is structured and can also help your child build friendships with other kids interested in robotics.

Additionally, participants who stick with the program through high school learn every aspect of robotics - problem solving, design, fabrication, testing, coding, presentation, teamwork, etc.


That is a great point, the things I value most from my time in FIRST are the friendships, connections, and soft skills I built. The engineering is fun, but I definitely use my teamwork, leadership, research, and presentation experience more on a regular basis.

Additionally to the OP, if you want this to be something that you and your kid do together, you can volunteer as a mentor for the team if your schedules align. You can have a very large impact beyond just your kid by doing so.


I was going to recommend

https://en.wikipedia.org/wiki/Lego_Mindstorms

but is is discontinued. In terms of easy of build and programming these were great. This kit is still available

https://education.lego.com/en-us/products/lego-education-spi...


Spike Prime and Mindstorms use the same Hub just different colors.

Spike Prime has a large motor, 2 small motors, a distance sensor, color sensor, and force sensor.

The Mindstorms set had 4 small motors, a distance sensor, and color sensor.

Mindstorms retailed for about $400 as does Spike Prime currently.

Spike Prime is Mindstorms for all intents and purposes. You can even get either the Spike Prime or Mindstorms app and use it with either Hub.


Maybe parent refers to Mindstorms NXT, which imho is much more fun than EV3 or Spike.


There are rumors that Lego is working on a future Mindstorm system. Haven’t heard any hard news about it though.


Are you referring to Lego Spike Prime ?


You can probably get these sets second hand. I just revived a bricked one (hah!) myself. Had to use the Lego software to update the firmware for that, which only runs on Windows 7, 8, and 10.

I just got NXT-Python [1] working on macOS via a USB cable. No luck pairing the brick to my MacBook via Bluetooth yet. Nevertheless, I can't wait to get building robots with my kids!

[1] https://ni.srht.site/nxt-python/latest/handbook/overview.htm...


> Had to use the Lego software to update the firmware for that, which only runs on Windows 7, 8, and 10.

You can do that on Debian, hint "apt search nxt". Or go here https://bricxcc.sourceforge.net/


I agree, I think those Lego sets are a great way to go


Fischertechnik also has great programmable kits.

https://www.fischertechnik.de/en/products/toys/robotics


I can't find a buy button. Is this only for EU customers, perhaps?


They have a retailer search. Found this for USA: https://www.studica.com


This was how I started with my son, who was also 10. Have him learned Scratch from MIT, learn how logic is constructed in a program Then I got him a couple of Snap Circuit kit. I know you said no kit, but this is just to learn basic circuit and electricity flow. Then we used a Raspberry Pi to learn Python. Once he's comfortable with Python a bit, I set up an environment to program micro controller, specifically the ESP32. I flash Micro Python on there and we started to program some LED string lights. Then control motors with H-Bridges. After that, it's onto robotics and anything we can get our hands on. I repurpose a baseball pitching machine to launch pickleball, with bluetooth connectivity to boot! All with an ESP 32, I can control the speed and rotation of the ball, which the original machine only had one speed and no rotation. It took my son about 2 years to get from zero to building robots. Good luck!


My kid asked me the other day to build him a radio, so I took his request kind of seriously and I showed him an AM radio circuit that we could put together. Then he started screaming and crying because he wants it now. Like in this instant. So I'll do something else instead. He's only 3, so his attention is definitely not like a 10 year old :)


This isn't quite what you asked for, but as a kid who grew up on Lego Mindstorms I would have loved to have Spintronics back then:

https://upperstory.com/en/spintronics/

This is more about learning about electicity in a tangible physical way, using puzzles to learn -- so it's maybe a level lower than your intent, but it is for kids 8 and up and seems like even adults could learn quite a bit from it.

It's really hard to describe though - I strongly recommend watching the video at that link or at least looking at a picture.


This is amazing


I’ve been a middle school and high school robotics coach for a number of years. I think VEX robotics makes the best products to teach kids of any age robotics.

https://www.vexrobotics.com/

You buy a relatively affordable kit of parts, but then you are free to assemble and program the bit in whatever way imaginable.

VEX annually comes out with new games and challenges for your robot to be able to complete. There are teams and clubs across the US, and it’s an all around great program.

I’m looking forward to my kids being old enough to build and compete, It’s a blast for kids and adults!


I second this. Both of my children did this, my daughter started in 4th grade. The kits are deceptive, they look like Legos but you can build some remarkably sophisticated robots. With the more advanced ones you can do some pretty advanced programming too. The collaborative way the competition is run is quite clever too. They have a full spectrum of touch points that makes it fairly accessible and satisfying for the children. The other thing I like more than I thought, they provide a couple good starting points for the children to build off of, for the younger kids they are much more likely to succeed by building off of a working plan rather than cutting from whole cloth.


My son has this Apitor kit: https://www.amazon.com/Apitor-App-Enabled-Dinosaur-Building-...

It's similar to Vex in that:

- you use a tablet to control the motor(s) using controls (like a remote controller) or code (like Scratch)

- the motors can be connected to different things (e.g. wheels) depending on how you put it together

- it has sensors as well as motors

I think Vex is a bit more modular in some ways. My son's Apitor kit comes with a proximity sensor and a color sensor, but I think with Vex you can choose which sensor(s) to attach to your build.


I'm a big fan of VEX IQ for elementary and middle school students. Parts are easy to work with, there is a wide variety. Decent array of sensors, and you can program in blocks or Python.


My son has been competing since 6th grade. They got 2nd place at states and loved it, so intense watching them play.


If you don’t have time to join a league, you can buy Spike Prime sets directly. It comes with hour-long lessons that you can walk through at your own pace. It’s been excellent for my 7 year old, she has no problem with it.

https://education.lego.com/en-us/products/lego-education-spi...


Plugging my own robot: Blossom is an open-source social robot made from 3D-printed or lasercut parts and a crocheted / knit cover.

https://github.com/hrc2/blossom-public

It's basically a floating head that others have customized with more functionality (e.g. cameras, microphones, screens, control with a phone) for research applications in human-robot interaction (education, telepresence, an assistant for ADHD task-focusing and CBT). We ran ~90 minute bot-building workshops for middle schoolers; they all successfully completed their robots and seemed to enjoy the hands-on experience.


Wow, really impressed with this! I'm sure my kids would absolutely love to build something like this, just as I would :)

Is there some kind of guide available? I've never built something like this before, but have some XP with Rpi and breadboarding. Oh, and I don't have a 3D printer.


Thanks!

There is a guide available in the repo's wiki: https://github.com/hrc2/blossom-public/wiki

Our contributors' forks and extensions may also be useful:

https://github.com/interaction-lab/blossom-public

https://github.com/interaction-lab/BlossomNav

Regarding sourcing the parts, there are online services available to order 3D-printed parts as you would a PCB. The *.stl files are available in the wiki. Though with how accessible 3D printers have become — the well-supported Ender 3 is available for under $100 at Micro Center — you may want to consider taking up printing as a family activity.


In your build guide you write:

"Assembly Instructions - how to build a Blossom. In our experience, this takes about 2-3 hours for first-timers once you have all the parts cut and printed."

This is just my opinion but I feel it would be clearer if you wrote something like:

For a first-timer who can crochet or knit it might take: 1. 1-2 hours to cut the wooden parts

2. 1 hour to print the 3D parts

3. 2-3 hours to assemble the 'skeleton' of the robot

4. 4 hours to knit the skin for your blossom.


You might consider something like the Lego Mindstorms robotics kit.

It gives you an accessible starting point, but is a fully featured programming language and has a variety of sensors, motors, etc which can be made into increasingly complex and diverse robots.


> but i know nothing of electrical engineering or robotics.

A few words of advice from someone who has been dabbling for a decade or so, but never really managed more than some half baked prototypes and a few kit builds. You need to consider these three trade offs: time, skill, and money.

Time: If you have a lot of time, you can learn what you need to learn to build a robot. Learn 3d modeling/printing to make a chassis (my local library has a 3d printer if you don't want to buy one). Learn how to piece together microcontrollers, motor controllers, BMS, and sensors, etc... And learn how to program everything to work together.

Skill: If you already are pretty good building things, programming, etc... you can leverage those skills. For a robot chassis, it can be done with things around your house, but you need to have the skills and a bit of creativity to make a good one. If you know the arduino ecosystem pretty well, you can pretty easily put together a prototype board, etc...

Money: You can buy a prebuilt chassis, or a board that has integrated motor controllers and BMS, etc... This will save you time and you will probably end up with a nicer end product than what you could build yourself. Of course the more you lean into this, the closer you are getting to a kit build robot. And FWIW, a kit robot is probably going to be cheaper than mixing and matching prebuilt components + some DIY.

Also, it kinda depends on what you want to do. Do you just want a little robot that drives around the house (cheap and easy). Or maybe does some line following (also easy). Or do you want a self-balancing robot, or a robot arm (a bit harder and more money). Or something really fancy like a self landing model rocket or a self driving lawn mower (expensive and difficult). You will probably want to start with the easy stuff first, just so you can get a feel for it. And then move up the difficulty ladder from there. But from my experience the time/skill/money trade off goes up fairly exponentially. Getting a half baked prototype for a simple rover is a weekend long project. But doing something really sophisticated or polished is months/years of effort (unless you want to drop some coin to speed things up). It is a fun hobby, but it does require a bit of investment before you start getting impressive results. If you think you and your kid are up for it, then dive right in. But if you think this might be more of a short term curiosity, then a kit or something similar is probably your best bet.


Battle bots are not exactly robotics, they’re RC cars with extra servo channels. Personally I find them boring compared to FPV, but the entry is pretty much the same - watch YouTube tutorials. You could find a book but anything you’d find there would be outdated, unless you need the absolute basics like Kirchhoff's circuit laws - which are as useful for building stuff as set theory is useful for writing wrappers for REST APIs.. just don’t connect negative to positive and you should be fine:)

You might learn Fusion if you want to 3D model the chassis - again, everything is on Youtube.

Good luck!


You /can/ totally do it hardmode though. I did small plastic battlebots several years ago, and I went for Xbee teleop communication to a microcontroller, controlling PWM motor drivers etc. (no, didn't go far enough that this gave me any competitive advantage)

But my real passion is tying together servos/microcontrollers/motors letting me make custom built teleop'd quadrupeds with airsoft guns, lasers and cameras...

There's a lot of stuff you can do in robotics before you get to true autonomy.

(just rambling, inspired by your comment; nothing you said is wrong :) )


If NHRL is what you want to do then checking out an r/c airplane club and asking questions may be a way to get started. That's going to give you an idea on how transmitters, receivers with multiple channels and servos/speed controllers work.

Once you understand how transmitters/receivers work and what servos and speed controllers do then you can construct a chassis. The speed controllers would drive the motors moving the robot around and then a servo could open the valve on a flame thrower or something...

They key is understanding the radio control tech first.


Well, I was where you were 15 years go, said kid now is a robotics engineer.

First off, are they interested in the mechanical engineering and fabrication challenges? Or more interested in the behavior and controls challenges? Because you may chose a different path. At one point I regarded battle-bots as just an RC car with a bad attitude. But I have to admit that there are a lot of interesting mechanical design challenges to be solved. Melonee Wise did battle bots... and went on to co-found Fetch and is now CTO at Agility, so it can certainly lead to interesting things.

If more interested in behavior and controls challenges, then maybe you don't want to go the competition route at all, but want to make up a "challenge" and build a robot to target that. Like build a robot that can patrol your house, and take pictures of all the doors. Kind of a "security robot" (but not really all that useful) but I guarantee you will learn a lot attempting that. (In fact, that is probably too much for a first challenge.)

Lego Mindstorms has a lot going for it, but ultimately becomes limiting. Definitely not a bad place to start with a 10yo, but expect to move on.

Pololu and SparkFun have a lot of interesting modules, Pololu last I looked also had some basic platforms that make a good place to start. Also, depending on where you live there may be a good robotics club to join.


My 8yo daughter and I have been using a pile of relatively cheap BBC Micro:Bit boards to do simple robotics, electronics (motor controllers, screens) and RC fun.

What makes it better than (eg) Micropython on cheaper hardware the Blocks programming language. She had some experience with Scratch before and the libraries for this are great. The built in led matrix and sensors are useful and the radio is nippy enough for remote HCI.

There are quite a lot of accessories available from a few different manufacturers. These can minimise build time and let you focus on programming, but you can DIY. I think there's even a Lego breakout.

I will add, this has been a gateway hobby for me. While she's learning, I'm learning and I'm using my C and Python experience to have fun with really cut down boards. It's fun but you end up making a hell of a lot of "oh it's just £10 for a pack of motor controllers, MOSFETs, resistors, caps, etc etc etc." It's endless.


Find a FIRST Lego League (RLL) team for the kid.

Maybe buy Lego Mindstorms and Lego Technics for home and when the kid runs out of ideas, give them challenges like a line-following robot or a FLL course.

Then move to a FreeNove Ultimate Sarter Kit. I prefer the Arduino Uno based kits, but the ESP32 kits have their place as well.


It depends on how deep you are able and willing to go. Getting 'something' to work is not that difficult, especially when all you end up with is essentially a remote controlled car.

But as soon as you actually want to build the thing you need to work out what your end goal is, how it is physically put together (lets call that the chassis), how it is going to mechanically move, how you are going to drive that movement and how you are going to control that driving method, and then how abstract it needs to do (are you telling it what to do, or telling it what end goal to pursue?).

Starting with Lego, or perhaps meccano will let you build the physical thing, maybe even have it move with a remote control. You'd get the plastic (Lego) or metal (Meccano) parts as-is and you build whatever you want. Add a two motors and you can drive wheels and steering. Add a receiver and a remote and you have your remote controlled vehicle.

Edit: fischertechnik is another brand that makes parts you can assemble in whatever way you want (some random YouTube Hit: https://www.youtube.com/watch?v=yVzK3VaYxS8 ), it apparently has something that also lets you go to PLC levels of robots controllers: https://www.rapidonline.com/fischertechnik-robo-tx-controlle... . This is of course not what you'd pick if you also wanted to build the entire controller.

But when you don't want that plastic or metal ready made, and you don't want modules that deal with motors or controllers for you, you now also need to learn some metal working, electronics (microcontrollers, RF transceivers, power management), and software (those microcontrollers won't program themselves).

Maybe starting with a kit isn't such a bad idea, and then going up a level at a time (i.e. tackle some of the software, or maybe mechanics) and getting to see the results of your work is a good thing, rather than trying to learn everything at once.


I have been there and this is what I finally settled to. If he starting from complete newbie (no programming background etc), I would suggest start by learning programming only in well controlled environment. Be it python, MIT scratch (for start) or even Basic. Together with this you can try simulated robotics with something like Roboacademy[1]. It is a simulated robot, that you program with very simple instructions to solve pretty amazing problems.

The reason I say is this. Robotics is at the juncture of programming, electronics and mechanics. Learning robotics from zero is learning all of these 3 simultaneously and in a frustrating way. It is frustrating because, real world stuff breaks/faulty parts, misaligned parts, buggy firmware etc. Suppose you want to give a simple instruction move forward 3 seconds, turn right, move forward 2 seconds, but real world stuff has misaligned wheels, it wont turn exactly 90 degrees, it varies between servors/motors of the same model/make, there is jitter etc etc. So many fine-tuning and adjustments you have to make in the real world, and that takes focus and interest away from the creative fun part.

So my suggestion would be learn programming, learn a bit of electronics with age appropriate kits etc, before combining them to robotics.

[1] https://www.robomindacademy.com


Robotics is sexy and there's no reason not to dive in, but I'd suggest also learning some of the fundamentals. Learning how control algorithms work is incredibly important and I'm thinking you could probably find some examples of building a simple application for a PID controller where your kid can directly manipulate the values and see how it responds. You don't need to go really deep into the math necessarily, just objective of each parameter and how they influence the behavior of the system.


Modern robotics with deep learning/imitation learning is surprisingly accessible. The low-cost robot arm I used in this project is very easy to 3D print and assemble: https://github.com/trzy/robot-arm

An iPhone app is used to teleoperate the arm and gather examples of an action. You then train the model and deploy it and the arm performs the actions based on current camera input and joint angle state.


A robot arm is fun, I assembled a 6 DoF one with metal parts and hobby servos that cost around £70 if I recall correctly.

I find it kind of interesting how because hobby servos are used, which don't have encoders on, when you turn it on and set the servo positions it jerks into life.

The problem I find with mine, is that all servos are the same, I think ideally the bottom servo needs more power. I need to try slightly higher voltage though too - I think I can use up to ~6V.

I controlled mine with a Python + a PCA9685 I2C PWM driver module - https://www.amazon.co.uk/gp/product/B014KTSMLA/


Depending on what you want to do, Bowler Studio is something you might want to play with.

It's a FOSS robotics software toolkit; you can model the entire robot and simulate nearly every aspect (including physics and servos and whatnot). Using it you can design, test, print, and assemble in a relatively nice fashion.

I mostly use BowlerStudio for 3D printing CAD stuff, but it does a lot, and since it's free I think it's worth playing with.


The Lego Boost set is quite a nice set. It comes with three servo's and a color/distance sensor. The scratch like programming tools are nice and accessible and not that limited. However you can also flash micropython on the controller with PyBricks. Then you can pair it with other Lego hubs and a remote over bluetooth.

This setup gives you pretty much all the possibilities of Mindstorms at a small fraction of the investment


Buy one of the kits at Pololu Robotics, it was the first robot I ever built when I was in grade school 25 years ago, and set me off on a great trajectory to design and build robots, medical devices, and all kinds of hardware professionally.

https://www.pololu.com/category/2/robot-kits


Wow, this looks amazing


Regarding programming environments, I highly recommend MicroBlocks(https://microblocks.fun/). I was a big MicroPython fan before, and since switching to MicroBlocks, I've never looked back.

If your child has experience with Scratch, then MicroBlocks will make him feel very familiar.


Is there a board you recommend?


I found this overview on the microblocks site linked by the parent comment: https://wiki.microblocks.fun/en/boards/supported. The list includes the micro:bit, which I can recommend from experience, but the rest also look like good choices.


It supports most of the ESP32 series boards, which are very cheap and powerful. For beginners, microbit is probably the best choice.


So as someone who teaches robotics to middle school Students, FIRST lego is still the best program for kids. If you would like to learn CAD, EE, 3D printing, and microcontrollers, then certainly go the battle bots route. However, this will be a steep learning curve for your son and he may get frustrated. With FIRST, he will move from FLL to FRC in late middle school which has much more open road. He will also learn to work as a part of a team and solve problems in concert with peers which is different than a father son team. FLL is intense and almost a year round pursuit. Find a good home school team for him to join and he’ll get the best experience.


Since you are a starting out from zero a sumo robot would be a good choice. It is a well known quantity at this point with lots of parts, simple rules, and very focused on the battle aspect. You can build two at once and program them against each other.

I’d do a web search for “sumobot arduino” and go from there.


A few months ago, I saw this documentary about maze-solving robots that really impressed me: https://youtu.be/ZMQbHMgK2rw?feature=shared This might be an interesting use case.


They've pivoted away from the consumer market heavily, but you can grab some used LittleBits systems to get the initial absolute basics. Gizmos & Gadgets would be ideal but you could potentially get away with their star wars kit (which people seem desperate to get rid of) and one of their programming boards (microbit and Arduino)

You could then pivot from this by reusing the code you've already done and switch over to custom circuitry.

Am not sure how it compares to Mindstorm but I'd suspect they haven't held their value used in the same way as Lego products tend to.


Don’t forget to also cover safety :)


The LEGO Technic Motor Kit is the best introduction.

A snap-together kit built RC car is the best way to teach servo control, motor ESC, and basic battery handling concepts.

3d printer kits like Voron or Prusa is the best way to learn stepper motor motion platforms. The FreeCAD/CAM workflow is identical most CNC gcode based machines.

The cheapest introduction to electronics theory is a Ham radio license. This will answer how RF remote controllers work, and develop an intuition about EE design.

Get a bulk pack of Arduino hobby boards, resister pack, and LEDs. This allows you to bring together all these bits to solve robotics problems.

Building a turtle bot is super easy with the above skills.

Remember to have fun, =3


I've been looking for robots recently that work with Scratch.

I found one called VinciBot that looks kind of interesting - https://www.youtube.com/watch?v=BftyB954_r4 I like the fact it can draw (it doesn't look like it can pick up the pen by default though, but it appears to have a motor inside that you can attach Lego components to).

I installed their android app to have a little look at it.


We did computers and a 10 year old via raspberry pis and Lego. The pis give you a full operating system with WiFi and scratch plus gpio pins, plus a well developed catalogue of peripherals and community. Step one is to blink a LED, step two, drive a hobby servo off a gpio pin. Step three add more servos including continuous rotation ones with wheels. Step four: buy a 3D printer and print specialist Lego bits. All with a sob for a tenner.


Take a look at the Finch robot: https://www.birdbraintechnologies.com/products/finch-robot-2.... Version 2.0 has really evolved and is quite nice.


Play "Turing Complete"! It gives a very intuitive understanding about how electronics become computers, but the best part is that you basically make the entire thing from scratch. Just completed it and had a blast


I found this[1] from Team Witchdoctor which seems to be exactly what i want but it's very expensive at $300.

[1] https://shop.teamwitchdoctor.com/products/camp-witch-doctor


Found this which seems pretty cool and uses very inexpensive components: https://www.instructables.com/How-to-Build-a-Battebot-With-C...


Do you have a Makerspace/Hackspace near you? There will be people there with a ton of knowledge and experience you can learn from and ask questions, and they'll also have equipment you can use.


There's a bunch of cheap kits on sites like AliExpress. I'd personally would love to just sit down and assemble a bunch of mini robots while learning eletronics and micro controllers


A good starting point is to learn the Logo programming language, get comfortable with that. It is not robotics but it helps to develop core skills.

Then maybe robotics kits and such.



Idk if it's still around or not but Lego Mindstorms I think it was called was the gateway into my robotics interest as a kid.


Sadly, they discontinued Mindstorms a few years ago. Though, I'm sure you can still buy used/new kits from 3rd parties.


Wow, too bad. I guess one can look at Bricklink to see what is available.


Oh no! That stuff was incredible, even for young kids.


Get the school to start a Vex Robotics competition team. My son has been in it for 3 years in middle school and he is absolutely hooked.


Try out https://circuitmess.com. They have great kits.


Checkout out Edison: https://meetedison.com/


Consider seeing if your local school or community has a FIRST lego robotics team.


Together is the best way.

I prefer to learn how everything works and build something custom instead of just buying a premade kit and following instructions.

Together is probably your child’s preference. A premade kit goes straight to the building phase. And kits are something they can undertake theirself as they pursue independence in two or three years.

You are launching a person. Good luck.


do you want to build one or does your son want to build one?


get a - roomba create 3 for 400 - arm built of dynamixel servos for 200 - camera for 100-500 (stereoscopic will set you back but its worth it) - nvidia jetson nano orin nx (500)

for about 2k, you can make a robot that can clean your house and is probably smarter than a dog/cat


Regarding the arm, are you thinking of a particular kit?

Those servos look really interesting, so you can read their position via a UART type interface? I've only played with cheap PWM servos before.


https://news.ycombinator.com/item?id=39902205 - saw this a few months ago, was going to make like 6 for 3 robots to build legos or playdough sculptures or something


Thanks, that's very interesting, bookmarked! I found https://github.com/thomashiemstra/fred whilst searching, which also uses dynamixel motors, but very expensive ones.

It does look very smooth motion-wise though!




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