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Great to see these getting better and better. This might actually be usable for geometry generation if it's possible to increase the resolution. It seems that a simple super-resolution pass could help with this. For now, using this mesh as a reference model would help a lot in a typical 3D modeling process.

Those textures are completely useless, because they have all the light and view-dependency baked in. It's not really possible to extract a diffuse texture from this. There has been some work on generating material BRDFs [0], but I've not seen great results yet.

[0] for example, https://sheldontsui.github.io/projects/Matlaber



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