I'm ashamed to say that I have not heard of R3DS Wrap. It does not seem to re-mesh as such. Rather it seems to 'wrap' an existing mesh around your raw mesh. It also manages the baking, which is sweet.
This seems like a valid approach. After all, every human figure in a Pixar movie has been sourced from the same base mesh.
This seems like a valid approach. After all, every human figure in a Pixar movie has been sourced from the same base mesh.