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For human topology wouldn't you just transfer it with keypoints to a standard topology using something advanced like R3DS Wrap? That's what is used in human scan data conversion for film to get a realistic animatable double for VFX shots.


I'm ashamed to say that I have not heard of R3DS Wrap. It does not seem to re-mesh as such. Rather it seems to 'wrap' an existing mesh around your raw mesh. It also manages the baking, which is sweet.

This seems like a valid approach. After all, every human figure in a Pixar movie has been sourced from the same base mesh.




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