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No, but it's not exactly hard to retopo bad geometry.

You can download the models from Hugging Face.



In my experience depending on the model, it can be between hard and very hard. Blenders remesh will produce something reasonable but with a gazillion polygons. Guided approaches are a lot better but are labour intensive as the user is effectively tracing over the source model.

Retopology will destroy the old uv map, so a new map will need to be made. Following that, the old textures will need to be baked onto this map.

I have spent easily as much as a day cleaning up (I.e. re-mqking) 3d scans.


> Guided approaches are a lot better

Yes, they are.


>No, but it's not exactly hard to retopo bad geometry.

Said no actual, working 3D artist ever.


I guess we'll just have to agree to disagree.


Are you a working 3D artist? If so, would you mind linking your ArtStation profile?

Otherwise, we don't have to agree to disagree.

You can go and ask actual working 3D artists how they feel about retopologizing bad geometry, and find out what the reality of the situation is.

We can "agree to disagree" with each other, but let's agree to agree with reality.



Absolutely, thanks for sharing that and your opinion - adjusting my views accordingly (we don't have to disagree - I was wrong).

Have you found 3D Gen AI useful for your work yet (with all the quality issues that it has so far)?


Thank you. I appreciate your ability to reverse course.

The quality of 3D AI isn't there yet, but it's just a matter of time. When Sora quality 3D generation arrives, it will be incredibly disruptive.




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