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> Have they figured out how to produce usable topology yet?

One recent attempt at it is Mesh Anything [1], which tries to generate triangle meshes with sensible topology[2] for a given point cloud - but it's still in the early stages, it can fail somewhat dramatically on meshes with smooth and concave parts [3] and it has a hard cap on the number of triangles it can generate.

[1] https://buaacyw.github.io/mesh-anything/ (submitted previously as https://news.ycombinator.com/item?id=40701992 )

[2] although they use the somewhat awkward term "artist-created mesh"

[3] e.g. https://i.imgur.com/z52QeiQ.png



There is also a tool that I use called AutoRemesher. It is old, but works rather well for generating high quality quad meshes.

https://github.com/huxingyi/autoremesher


This looks interesting. The results look reasonable. Thanks.




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