> Have they figured out how to produce usable topology yet?
One recent attempt at it is Mesh Anything [1], which tries to generate triangle meshes with sensible topology[2] for a given point cloud - but it's still in the early stages, it can fail somewhat dramatically on meshes with smooth and concave parts [3] and it has a hard cap on the number of triangles it can generate.
One recent attempt at it is Mesh Anything [1], which tries to generate triangle meshes with sensible topology[2] for a given point cloud - but it's still in the early stages, it can fail somewhat dramatically on meshes with smooth and concave parts [3] and it has a hard cap on the number of triangles it can generate.
[1] https://buaacyw.github.io/mesh-anything/ (submitted previously as https://news.ycombinator.com/item?id=40701992 )
[2] although they use the somewhat awkward term "artist-created mesh"
[3] e.g. https://i.imgur.com/z52QeiQ.png