I thought this was going to be commentary on how a disproportionate amount of AAA games are focused on killing and shooting; thus (figuratively) murdering the potential that games have for conveying all sorts of human experiences. It was a bit more literal.
Indeed. I used to play a lot of shooters, and while the mechanic is fun I really wish there were more games that reproduced this type of engagement without the idea that you're wielding a killing machine. Or I wish more games explored other mechanics entirely and that this genre was less popular.
That summarises nicely how I feel about it as well, I've got nothing against shooting games but I would love to see the tech used for building and exploration games or simulators.. why not a proper "real" minecraft clone based off some of the modern FPS engines for example: build bridges where reasonable physics applies..etc!