What do you think about children making frequent in-game purchases? Is it a dangerous dopamine addiction similar to gambling or just the reinvention of coin-operated Arcade machines?
There's a lot of discussion of the former but not so much on the fact that paying money to play might be just a re-invention of the 80's coin-operated arcades. In this case it's not THAT bad, right?
I need to make up my mind, do I harm my kid by paying real money to buy him in-game currency? Like enabling a gambling addict? Creating a future gambling addict? Or it's just playing Street Fighter on the arcade, harmless and fun?
https://www.pinterest.com/pin/video-arcade--44895327522880952/
I personally don't think it is ethical to put your kid in someone's skinner box: https://en.wikipedia.org/wiki/Operant_conditioning_chamber
I especially don't think it's ethical when they are engineered to be as addicting as possible. We literally have algorithms that measure levels of engagement or spending and then turn the knobs the game has access to, to maximize those values.
If gambling based reward occurs in the context of other creation based and self improvement based reward structures, it's probably not bad.
If gambling based reward occurs in the absence of healthy rewarding activities, or is the only regular and/or reliable rewarding activity, then I think it is more likely to lead to poor outcomes.
The real question though is how easy it is for you. Buying a loot box is a trivial time investment on your part. Taking your kid to guitar lessons and organizing socially rewarding play sessions with friends is a much greater investment.
Regardless of the kids situation, I think buying the loot box for your benefit is the greater danger. If the loot box buys you quiet time, then it may be conditioning you more than your kid.