Cliff Bleszinksi's thoughts on the games industry should be taken with a gigantic grain of salt. The sorts of development he, in particular, describes has been recognised as destructive, and is increasingly uncommon at AAA studios that operate at the highest levels.
IIRC his time in the industry ended after he ran his studio into the ground by making an overwatch clone with boring characters, then trying to pivot to a Fortnite clone before the money finally ran out. I don't consider him a credible source for what is required to create successful games, and I wish he would step out of the spotlight to leave room for newer voices.
I think this is an unnecessary ad hominem attack against him, even if what you are saying is true. TFA says that Cliff B is almost out of gaming these days, and everything he says in the article makes sense.
PS: I worked many years in the game industry at AAA level.
> IIRC his time in the industry ended after he ran his studio into the ground by making an overwatch clone with boring characters, then trying to pivot to a Fortnite clone
Tbh this kinda just feels like the industry playbook.
IIRC his time in the industry ended after he ran his studio into the ground by making an overwatch clone with boring characters, then trying to pivot to a Fortnite clone before the money finally ran out. I don't consider him a credible source for what is required to create successful games, and I wish he would step out of the spotlight to leave room for newer voices.