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But encapsulation doesn't solve that problem, except in very minor cases.

The WIN32 API has largely remained unchanged over the last 15 years while changing dramatically under the hood in its implementation. With the recent possible exception of Apple's recent bull run this is so far the most lucrative API in the history of the world. And it's made possible by the fact that all the key API elements are exposed only as opaque handles.

I could go on and on with examples like these that are about as far away from a minor bandaid as you can get.




I'll give an example of what I think Hickey is talking about. In a OO API you have an

  class Employee
    private boss
    public getBoss()
What IMO Hickey thinks, is that you should have instead a map with a field boss. Yes, you can't then change that field name, in the same way you can't change the method name getBoss in the OO API. But you can change the content of that field.


I'm not sure I'd classify Windows as changing dramatically in its implementation, and the cost of maintaining binary backward compatibility has been considerable. Only a company the size of Microsoft could afford to do it year after year.

There's also a difference between building good software and building profitable or even popular software. Sometimes bad design can even help maintain a product's market lead, as if a design is complex, it's hard for competition to make compatible products.

You're also still confusing abstraction and encapsulation. An API can be an abstraction over a lower-level system without being an example of encapsulation.




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