Hi, I’ve been working on a workout logging mobile app and game to motivate myself to workout called Fittest Fire.
Logging workouts in the mobile app gives you points which are used in the game to increase damage, health, speed, etc.
The mobile apps are native Kotlin / Swift and have been released. The game is currently in demo status but has the level up system in place.
You can easily skip the account creation process for the mobile apps and play around with it first. In that case, you can only save exercises locally. If you have an account, you can save exercises online and get points. Everything is currently free to try (as in beer)
Android App: https://play.google.com/store/apps/details?id=com.davesproje...
iOS App: https://apps.apple.com/us/app/fittest-fire/id6475898710
Game Steam: https://store.steampowered.com/app/2537510/Fittest_Fire/
Game Itch: https://dtmcderm.itch.io/fittest-fire
I appreciate any feedback
What you've made might be great, but looking at the UI, I don't instantly see why this would be a "fun" way to "level up".
I don't mean that what you've done couldn't be great, but it's not good enough yet, and I think it's going to be difficult to get any sort of traction without a great design here.
You clearly put a lot of effort in getting both the Kotlin and Swift apps.
I suggest you pick a single platform, and get your iterations done on that before trying to support both platforms off the bat.