> A potentiometer has a maximum and minimum value. They can’t spin indefinitely by the very nature of how they’re constructed, and each position of the pot maps to a point on screen.
Some can spin freely if they have their stops removed. Tektronix did this for their late 70's vintage scopes like the 2465. The discontinuity from the wiper crossing the gap was mostly hidden with firmware.
I have a bench power supply which takes this further by having two stop-less potentiometers on the same shaft with a 180-degree offset to cover the gap. It works quite well!
When I wrote that I assumed it was a physical possibility but I didn't realize people actually did that.
It would actually probably work pretty well for a Pong system, since the discontinuity would be when the paddle was off-screen. But I don't know if any system actually did that.
The cursor knobs are full turn. The service manual goes into some depth explaining how they work. If you play around you can find the gap where the cursors become non-responsive but in typical usage you skip over it and don't notice because the firmware is tracking the velocity and keeps them moving when the wiper is disconnected.
That was more a parody of the Atari 2600 (1977). While it had very blocky graphics, the sorts of games it could play (crude versions of arcade games of the time) seems more like what this is parodying rather than Pong-like games.
To take that full circle, though: the hardware capabilities of the 2600 were designed as a generalization of earlier "hard-wired" consoles. Support for graphical features like a "ball" and "player" paddles was built into the TIA chip, and it was by creatively manipulating these features that later games like Pitfall were able to produce (relatively) sophisticated graphics.
I suppose the cards themselves are the same regardless of the region, but the language of the instruction manual depends on the region, and they are commingling decks from all regions?
> Consoles with built-in RF cables, like the Color TV Game 6, often have scars like this, and it seems particularly common on the Nintendo consoles. This is because the RF cable contains plasticizers to make it more flexible; the problem is, people often wrap cables around the console for convenient storage. This is fine for the short term, but if they’ve been in the closet for almost fifty years, well, you get burns like this or even worse. Be careful how you store these!
Yum endocrine disruptors... I find that when I apply office or duct tape to plastic erasers or PVC cable sleeves, the plastic and glue will "diffuse" into each other, producing a disgusting goop that sticks to fingers and is a pain to clean off. I also know that rubber feet and "soft touch" surfaces can turn into goop over time, but I don't know what process is happening there.
I hear that the plasticizers leaching out of plastic into air (or decomposing) is why old electronics' plastic cases and parts become weak and brittle over decades.
Another place you see this is turntables. People boxed it up and tossed the cord on top, then piled a bunch of stuff on it for 25 years, and there are the terrible dents. Since the dustcover is usually plastic, it takes the damage.
This was a huge eye-opener moment for me; I figured it was some other common damage mechanism-- cigarette burns or leaving something hot on top of the unit.
Yegh, old (occasionally not even 5 years old) soft-touch plastic turning sticky goopy.
I cleaned that up off an old handheld vacuum with rough salt and water, of course turning it non-soft-touch in the process, but better than sticky goopy...
> Ping Pong is probably the most unique pong-a-like on this console, but more unique from a conceptual standing than an actual fun game mode. Essentially you have a side view, but your paddles move as usual; you can, however, get the ball to arc over the net. It’s a bit confusing perspective-wise, really, but I’ve not seen any other Pong game like it.
Hey Nicole, shoe horning my PC Engine project onto your last hacker news thread was actually successful at getting the attention I needed! And now I’m sitting on PCE joystick pcbs nobody wants. :)
firstname.{one of the gazillion new tlds} is a good one to get, and usually gettable, although some of them charge like $1000/y because it is a nice domain.
Depends what you mean by great. Technologically the GPU in the Gamecube was pretty cool and it served as a foundation for the Wii, but it's hard to tell if that's because it was just so good or as a cost saving measure, by 2006 things were moving to HD and programmable shaders and the Wii was stuck at SD with (admittedly rather powerful) fixed function hardware. Those PPC cores were showing their age by the time the WiiU rolled around too, a lot of games ran at sub-30 framerates.
The choice of Mini DVDs was baffling. I modded my Gamecube back in the day with a chip and a custom top shell that expanded the physical space to allow the use of full sized DVDRs (they were cheaper). The optical drive mechanism was still only sized for Mini DVDs, but full sized discs worked fine as long as you didn't burn past the edge of where a Mini DVD would end. That mod highlighted that they totally could have allowed for full sized discs without compromising on size of the console, cost, or anything. Just like ignoring DVD movie playback at it's peak, it seemed utterly dumb.
In the market it ran third after Xbox, which was released by a company that had never released a games console before. That's pretty embarrassing for Nintendo.
So let's play alternate history. Say that Blue LEDs had been developed at this time, and Nintendo could have used Red, Green, and Blue LEDs to make a full color screen rather than just a red screen.
And all the warnings about headaches and such were all overblown things to try to make legal compliance happy, but they had the effect of scaring away customers who did not understand that they were for legal compliance rather than actual warnings.
So how would an RGB Virtual Boy have turned out? Imagine a cross between the Game Boy Color and the 3DS.
1. Flicker. A 60hz scanout with no phosphor or LCDs to temporally smear the light out means a very raw image that's pretty hard on the eyes, which might be tolerable if...
2. Ergonomics were OK but they aren't. Needing to keep the thing on a table with your head hunched over peering into it is the opposite of comfortable. You can attach it to your head instead but then...
3. Simulation sickness becomes a problem. Fill peoples vision with a "virtual reality" without motion tracking and you'll start making people hurl.
Interestingly, the best way to play Virtual Boy games is on a Quest VR headset. The controls are a close match, it allows the use of greyscale (and other colours) instead of red and most importantly the VB's output is displayed as a giant screen fixed in space in front of you. I played through all of VB Wario Land that way, it was great fun and very comfortable.
Ehh, these "good/bad" charts often have to follow a specific narrative to make sense, like those Windows ones that pick only certain versions among the NT and non-NT systems for it to follow the pattern. Same for Nintendo - what was the "bad" between NES and SNES?
FDS maybe? Didn't make it outside of Japan, but it was enough of it's own platform/ecosystem that it could count if you stretched the definition far enough.
I think it's pretty reasonable to assume that a console is a standalone device. Sure, the FDS had its own games, but it inherently relies on the Famicom to function and is more or less just an upgrade kit for that console.
Some can spin freely if they have their stops removed. Tektronix did this for their late 70's vintage scopes like the 2465. The discontinuity from the wiper crossing the gap was mostly hidden with firmware.