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Because this story was already posted a couple days ago and never really received much attention I'm going to repost my comment from that story.

It was in responce to someone comparing his new "innovative" game to myst and how Blow is much more derivative than he lets on. It was also a response to the article implying he was the only person working on truly artistic video games.

"and don't forget the much more recent Dear Esther. Which is a first person exploration game based on an island.

Oh and don't forget that other 'cerebral' game that is yet another source mod (which Dear Esther originally was). The Stanley Parable.[2]

Personally I think this developer is stuck up his own arse. Talking about how the industry is full of dross for cretins whilst ignoring these games. His biggest game, Braid, revolves wholly around the twist at the end along with an interesting gameplay gimmick. He may be an artist within the industry. But by far isn't the only one, nor is he the best by a long shot.

Comparing the video game industry to literature and movies and saying "Oh, look at how mindless we are in comparison." Is missing the entire point. A lot of books, movies and games are mindless. But to then stand up because of that and say that the industry as a whole is mindless and that your brainchild is going to revolutionise it and fix all that is wrong is not only egotistical and ignorant but disrespectful of incredible artists like those who made the Stanley Parable. (Which was the first video game I played that really made me think. It is the game that I point to when I need to point out a video game that is art.)

[1] http://dear-esther.com/

[2] http://www.moddb.com/mods/the-stanley-parable




Dear Esther was funded by the Indie Fund. One of the founders of the Indie Fund is Jonathan Blow.

http://indie-fund.com/about/


Thanks for noticing!

Some posters here have very weird perspectives. Yes, if someone wants to extrapolate some straw man, based not on statements in the article or evidence from the real world, but built from whatever feels easy to criticize thoughtlessly, then sure, it is easy to knock that straw man down. Whatever.

For what it's worth, I liked The Stanley Parable and had a nice chat with the author of the game at PAX last year. Why would anyone assume that something like this is not the case?

You guys do know that the subjects of articles you read on the internet are other real people also on the internet, right? Why would a poster here assume that I am some kind of inert punching bag rather than, you know, someone who's been on HN for a couple of years and involved in discussions?


My reasoning for ranting was less directed at you and more at the idea that the article held up as you. I never thought about it and hence never realised that my disagreement was misdirected. I regret not thinking before posting...


Braid's purpose has nothing to do with the twist at the end, that's just a cool conclusion. The story, visuals, and music is not what makes Braid a good work of art. It's that it takes full advantage of the medium games - that is, interactivity - and uses in a way that imparts a genuine learning and growing experience for the player, and in a way that's thematically consistent wit the game. Think about that - the theme of the game's mechanics (time manipulation) works consistently with it's aesthetic theme (memories, regret). That's an excellent first step to helping transform the medium of games into a bit more of an artistic one.




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