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Hm. Tell me more about Unreal script and its interpreter. Tell me more about the Source and Gold Source engine. Tell me more about Flash & Scaleform.

The fact is, if it ships and runs reasonably well, nobody gives a damn if you are running bogosort every frame. That's the great (and terrible!) thing about game programming.

And, really, on the PC at least, the hardware is so stupidly overpowered for most things that you can get away with heinous algorithms and overengineered/underspecced systems.

I know this, because web developers do it every day. :)

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