How can you even make that claim when the game isn't out yet? I seriously have no idea what to make of your comment.
Blow’s decision to bare his soul in The Witness springs from this same drive to live up to the full potential of his artistic medium; a meaningful game, he believes, must be an honest one. The Witnesss narrator, he freely admits, is a thinly veiled version of his own psyche. When the narrator speaks of his guilt over spending millions to create an island filled with puzzles instead of using that money for worthier causes, this is Blow’s real spiritual dilemma. When the narrator reflects on his feelings of empty vanity, on his alienation from others, on his “yearning for truth and deep understanding,” these are Blow’s pains and desires.
Honesty and truth in storytelling is certainly important, but the kind of honesty he is talking about there is a boring truth. It reminds me of the same kind of thinking that produced Cinema Verite, and what Werner Herzog had to say about that philosophy:
"By dint of declaration the so-called Cinema Verité is devoid of verité. It reaches a merely superficial truth, the truth of accountants."
Even if I am not interested in Blow's pains and desires, I do respect the fact that he is deliberating on them, and hopefully encouraging other game developers to do so. However, the potential product of his process as described in that article just bores me to tears.
Honesty is not enough. I think Blow is more naive than he, or indeed this reporter, realizes.