Hacker News new | past | comments | ask | show | jobs | submit login

I think you may have taken this too far. Graphics and sound can contribute to or detract from fun, but in the end it is fun that keeps people buying a game. A game that looks great, but plays poorly will not survive, but a game that plays fantastically might be around for years later.

I played Planescape Torment many years after it was released because I kept hearing about it. Comparing it to graphics in other games that I played at the time the graphics were poor. But it had a tremendous story and was a lot of fun, so I played it through and still recommend it to others even though it is now even more dated.

Heck take a look at Dwarf Fortress for that matter. The latest update alone (and now the upcoming minecart and hauling patch) are adding enough content, for most sequels. Never mind the new content arising from the interactions between all the modules.

But the game still looks like you are staring at the matrix


The looks vs function seems to arise often as a video game related discussion. Its not though - it applies to many other systems - take the Bloomberg terminals that your average IB kiddie has to pore over.

There are so many different commands that people have to get used to - eqs, bnd, eco, nws, MA, etc. But after the learning curve, people do adapt.

In certain cases, it is possible to get away with a tough interface, which has its own internal consistencies. OF course you won't survive the mass market, but in niche markets with a user base advanced enough, you have decent amounts of wriggle room.

I agree with you but I think with big studio games it isn't always the case. The graphics can carry a mediocre game very far. On the other extreme they can crush a really fun game if it doesn't look "current generation" or has other technical issues.

Planescape Torment is fantastic. I still play Fallout2 these days. I love that game :)

My experience matches the previous poster. I used to abhor video games of any kind. Then I was given an XBox for good work or something, and started checking them out.

Project Gotham Racing looked awesome, and played well. Same for Gears. Chromehounds looked crap, but played insanely well. I've spent more time playing Chromehounds than I have any other game, and I play CoD a lot these days.

I loved Planescape! I remember how excited I was the first time I got to an absolute dead end and died. I was getting ready to restore from a save when I woke up on a table... "wait.. this is how you advance?!?!?" So cool, I've still not played an RPG that threw as many curveballs as that one.

Planescape Torment was a great game but it also lost money.

Guidelines | FAQ | Support | API | Security | Lists | Bookmarklet | Legal | Apply to YC | Contact