Not complaining, just sometimes I think open source looses ground by having too many forks, which dilutes man-power on these efforts.
."Xash3D FWGS is a heavily modified fork of an original Xash3D Engine by Unkle Mike."
Initially fork was done to port all the Windows-specific code to SDL, but since then the goals has changed on improving compatibility and extending it further for modders.
Not complaining, just sometimes I think open source looses ground by having too many forks, which dilutes man-power on these efforts.
."Xash3D FWGS is a heavily modified fork of an original Xash3D Engine by Unkle Mike."