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Coroutines and fibers in general, regardless of the language avoid the "pyramid callback" that can - depending on the developer - in spaghetti code.

Lua on its own right, is a bit special. Fast, small, easy syntax - almost similar to Javascript when you think about it. However, "Coroutines in Lua are not operating system threads or processes. Coroutines are blocks of Lua code which are created within Lua, and have their own flow of control like threads. Only one coroutine ever runs at a time, and it runs until it activates another coroutine, or yields (returns to the coroutine that invoked it). Coroutines are a way to express multiple cooperating threads of control in a convenient and natural way, but do not execute in parallel, and thus gain no performance benefit from multiple CPU's. However, since coroutines switch much faster than operating system threads and do not typically require complex and sometimes expensive locking mechanisms, using coroutines is typically faster than the equivalent program using full OS threads."




You avoid the code spaghetti problem that you can see with multiple levels of callbacks, but you still have the problem that doing a blocking operation in a coroutine (even something cpu bound like a long calculation) will block the entire lua process.




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