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Ask HN: Would you watch YouTubers making original games live via AI in one hour?
1 point by amichail on Nov 2, 2023 | hide | past | favorite | 6 comments
So it would be like watching Bob Ross videos but with video games instead of paintings.

Of course, in a live broadcast, ideas for the original game to build could come from viewers.




Bob Ross was a genius at what he did.

I could make pastel sketches faster than he makes oil paintings but they'd look like they were drawn by a kid and I'm sure I would come across as naive, inarticulate, and ignorant of art technique though I am sure I'd get better at it if I did an episode every week for years.

Making a good show of it would involve having a plan, framework, and really knowing what you're doing.

I would look to this guy's video series on building CPUs based on FPGAs

https://www.youtube.com/watch?v=2fNBkUCjhcE&list=RDCMUCBcljX...

Pretty clearly he is starting at zero and teaching himself as he goes along and it's entirely unrealistic that he's going to livestream developing his Zork machine. However, he approaches it in a way that is really pedagogical and anybody who follows this series will learn a lot about how simple CPUs work, how you make logic on an FPGA, etc.

He eventually regroups and starts a CPU building process he really can finish. It's a good example of an ambitious development project on YouTube I think.


I would watch some amount of it, just to learn how others are using a tool that I have only an emerging familiarity with.

For any given creator, I doubt I’d watch more than 45-90 minutes unless it was exceptionally interesting (which seems not likely).


tbh watching people make things with AI is really boring. I would prefer to watch people write code themselves and actually solve problems than have them generate the solutions


What about if there is audience participation? That is, you could provide ideas for the game to build.


That strikes me as really painful. Often the most difficult (if not most important) phase in software development is eliciting requirements.

In real life you are dealing with people who are paying you, don't want to waste their money, who have a business to run, don't want to waste their time, etc.

If you bring a bunch of randos in you could spend the whole time deciding what to do. My son got really pissed at a friend who ran a D&D game at the public library who was undisciplined about annoyances like a new player showing up an hour late without a character rolled, stopping the game, guiding them through the character creation process, etc. (That kid started role playing with me as the DM but I would never run a D&D game, instead I run Toon or Paranoia and if I had somebody show up late I would hand them a preroll and give them about a minute of instructions)

And that's the point, if you have open participation you have to have a very structured situation that doesn't let anybody derail you.

Having a guest or two would be a good idea but to make compelling video you need structure too. You could look at those late night talk shows which might superficially look spontaneous but actually they hire writers to plan the whole thing out and that helps a lot in making something that people perceive as "natural" and "authentic" and compelling to watch.


Have you watched any programmers on Twitch?

That will tell you what you want to know

tl;Dr, to be successful you have to produce a certain type of content that can loosely be called programming. It is primarily entertainment, not educational




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