That might be a good approach for games and other apps with a certain level of redundancy and competition. But the other approach is having a vital product with high vendor lock-in factor, then eliminating the competition and consequentially forcing down the throats of customers whatever is promising more profit (browsers, "big" ERP, ...).
That's just so sad to read. Yes, I'm aware there are alternatives to respecting users. You use apps that dgaf every day. I'm saying it's important to care, not just for yourself and your career and market share, but because there's a human who's living their life and you can make it a but better with a bit of effort. Besides the lack of empathy and respect for humans in your answer, there is also just a sadness in giving up trying to aspire to do better and just do a bunch of cheap tricks to win.