As the discussion there and in the thread says, the root problem is that Go uses a conservative garbage collector, and on 32-bit a lot more values look like pointers than on 64-bit, so many more things don't get freed in long-running processes. Seems not to be easy to fix.
Unfortunately, Boehm has draw backs- because it's getting no help from the compiler, it can't tell integers from pointers. So it has to treat everything that looks like it might be a pointer as a pointer, even if it's an integer (or floating point number). Which means that it's possible for garbage to not be collected, because there is an integer that happens to have the same value as the address of the garbage object. And, of course, once you can't collect that object, you can't collect all the objects it refers to (including false pointers), and so on.
The odds of this happening are a function of what percentage of the virtual address space is in use- once some critical threshold is reached, the amount of garbage that can't be collected due to false pointers just explodes. On 32-bit platforms, I've seen this happen with heap sizes of only a few hundred megabytes. And the advice to work around this is exactly what the responder said- use less memory, don't use large ints (which are more likely to be mistaken for pointers), etc. Also, the problem goes away (for the time being) on 64 bits, because the percentage of memory used drops. A terabyte of memory on a 64-bit system is the same fraction of the total address space as a kilobyte of memory is on a 32-bit system.
(Precise GCs are possible in C-like languages, but trickier to implement. Here's a recent paper on one: http://www.cs.utah.edu/~regehr/papers/ismm15-rafkind.pdf)
I doodle all the time when working. Pristine set of diagrams emerges from the chaos. I wish my computer would play along with this regime ..