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It’s based on compression. The paper explains how the GPU stores pixels in memory in a losslessly compressed format in order to speed up data transfers. And the filter stack is designed so that a dark pixel input produces an all-black output (very compressible), while a light pixel input produces noise as output (very incompressible).

Link to original paper:

https://www.hertzbleed.com/gpu.zip/GPU-zip.pdf



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