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The thing to realize is that the Javascript isn't Javascript. It just looks like it. Writing good Unityscript/Javascript is going to be only syntactically different from writing C# anyway. Unityscript/Javascript is well made, but there's a few edge cases that you'll only encounter once you've already written most of the project. And mixing the two languages is messy and limited.

For C# dev, it depends how hardcore you're going to be getting. Ultimately, you normally going to be scripting, not programming. getting familiar with the Unity3D API is of more use than learning high level features of C#. For instance, while C# is object oriented, >90% of the things you write will inherit from MonoBehaviour, and most of the rest are just fancy structs.

And I code on an iMac -- I use Unity natively, and the version of MonoDevelop it ships with. It works nicely!




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