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I'd be curious to hear, why.

I will be working on a Unity3D project and the team wants me to use C# with VS. As a Mac user and Open Source fan, I didn't jump at the idea. Glad to hear, that a lot of people think C# is a good choice. I'm excited to learn it!

Any suggestions for a good book or website? I've been programming in C and C++ quite a bit, but its been a few years. I've only been doing functional programming since then and would probably need a refresher on object oriented programming.

Can someone comment on the best development environment for Unity/C# when using a 2011 Mac Air with 4GB Ram? Should I install bootcamp, use Parallels Desktop or Unity+Mono under Mac OS?

The thing to realize is that the Javascript isn't Javascript. It just looks like it. Writing good Unityscript/Javascript is going to be only syntactically different from writing C# anyway. Unityscript/Javascript is well made, but there's a few edge cases that you'll only encounter once you've already written most of the project. And mixing the two languages is messy and limited.

For C# dev, it depends how hardcore you're going to be getting. Ultimately, you normally going to be scripting, not programming. getting familiar with the Unity3D API is of more use than learning high level features of C#. For instance, while C# is object oriented, >90% of the things you write will inherit from MonoBehaviour, and most of the rest are just fancy structs.

And I code on an iMac -- I use Unity natively, and the version of MonoDevelop it ships with. It works nicely!

I know nothing about developing Unity/C#, however, I know VS runs quite well under VMWare Fusion on a MacBook Air (with 4GB of ram).

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