> Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
Notably, Adobe Creative Cloud requires you to check in every 30 days to validate licenses. I feel like it takes some work to come up with a DRM scheme for a development tool that is more onerous than Adobe's restrictions, but what do I know?
I certainly have never left a demo laptop unplugged for a week and then set up a demo quickly without Internet access and needed to make a quick change in my engine. That never happens to indie developers, so locking down the editor until they reestablish an Internet connection totally won't be a problem for them. /s
Godot just announced a new developer funding platform today for donations, which apparently takes a smaller cut per-donation than Patreon does.
It's optional (Godot is free), but if any developers who are considering switching from Unity want to see Godot development accelerated, consider kicking the project a few dollars a month: https://godotengine.org/article/godot-developer-fund/
Don't drop all the eggs you already have. But if you can look into a new basket after launch, then Unity sure is giving you a good reason to shop around.
I think GoDot will become very popular as an alternative and started a company around it. Ramatak released the first pre-release of their mobile studio for GoDot two weeks ago https://twitter.com/RamatakInc/status/1696914278861656397
> They eliminated Unity Plus subscriptions as of today, Plus members are being switched to Pro automatically. Be careful not to have auto-renew on your account if you can't afford the price. And this is with just 2 people on my team with project access.
According to the article, it won't be automatic, and won't be a higher price at least for the first year.
> Finally, Unity Plus is being retired for new subscribers effective today, September 12, 2023, to simplify the number of plans we offer. Existing subscribers do not need to take immediate action and will receive an email mid-October with an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price.
The messaging from Unity around this has been completely confusing. They use different terms and don’t define them in various places throughout the announcement and FAQ.
It is a disaster trying to consume this announcement and make future plans based upon it
> I certainly have never left a demo laptop unplugged for a week
Right. I had a demo laptop turned off for most of a year, and when I turned it back on, it took half an hour while Windows updated. All laptops are now on Linux.
I’ve never seen a Linux (or even Android) distro that forces the user to update. Pester? Yes. But never “The system is rebooting in 60s to apply updates. [Reboot Now] [Wait 0s]”
Can some distros be configured that way? Almost definitely. But OP is clearly a decision maker t their company and would not choose that.
> Notably, Adobe Creative Cloud requires you to check in every 30 days to validate licenses. I feel like it takes some work to come up with a DRM scheme for a development tool that is more onerous than Adobe's restrictions, but what do I know?
JetBrains license server is 48 or 72 hours and won’t even let you open the app in any way if you have no connection.
I am honestly not sure. Maybe to get people to upgrade to the subscription plans instead of sticking with the free versions by making the free version less reliable? Maybe to make sure telemetry in the free version of the editor works better?
I am also curious to hear from Unity what their reasoning is for putting excessive DRM on a "free" engine.
> Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
Notably, Adobe Creative Cloud requires you to check in every 30 days to validate licenses. I feel like it takes some work to come up with a DRM scheme for a development tool that is more onerous than Adobe's restrictions, but what do I know?
I certainly have never left a demo laptop unplugged for a week and then set up a demo quickly without Internet access and needed to make a quick change in my engine. That never happens to indie developers, so locking down the editor until they reestablish an Internet connection totally won't be a problem for them. /s