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C++, Flash, and Tamarin and Neko experimentally.

Platform specific APIs are awkward, which is why it's mainly used for writing games. NekoNME abstracts most of that away. I'm not so sure how easily it does node.js.

But the standard runtime for Haxe has been ported to the other languages in a fairly bulletproof way.




So the end result is being able to make games that run in the browser and on the desktop from the same source code?

Any other reason why someone might want to use it?




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