Here are some promo codes for you all:
I'll look into getting the iPad to scale up with larger window sizes.
However, that's something I'm very much interested in supporting, and I don't believe it would be hard to add. (GitHub:FI support is as simple as changing all instances of github.com to mycompany.com)
If you (or anyone else interested in BugHub on GH Enterprise) want, email me at randy dot luecke at [ME] dot com because I'd love to work with you to, hopefully, get it in the next release.
I know some of my iPadless colleagues would love an iPhone version. Any plans to add universal support? Or even a separate version?
I think the market for a Mac app might be a bit larger, so I'd love to know what everyone thinks about a version of the app for either the iPhone or OS X.
On the other hand, companies that use FogBugz, are underserved. All iPhone FogBugz apps are crappy. FogBugz mobile website is barely usable. If you created a FogBugz client, you'd face no competition to speak of, and an (admiteddly smaller) market of customers who pay $25/mo for each developer account. Which means you could price your app higher and people would still buy (I would have no problem with paying $40 for a FogBugz client — a good one).
How much time did it take you to develop?
Why you did not do combined iPhone/iPad app?
Based on your experience, is it more effective to develop combined app or separate iPad and iPhone?
What learning resources would you recommend to start developing iPad apps for a newbie?
I've been working on it for a few months now... The product had several iterations, first as a cappuccino app, then as a Mac app, then finally I decided I'd learn more by building an iPad app.
I didn't build a universal app because I didn't have the time to make it. I wanted the experience to be great, and I wanted to ship by December (I was three months late). So I can't comment on how difficult it would be.
I am a core team member for the Cappuccino Framework, so I know Cocoa (on OS X) pretty well... The transition for me wasn't too difficult... I just used the apple documentation.